tokenizers v1 masthead
Hugging Face · towards a first major version

tokenizers v1

The tokenizer has not historically been the bottleneck within ML workflows. Compute-wise, tokenization is light compared to the heavy modeling happening in the rest of the pipeline. Yet, in some cases, it has rapidly become key to accelerating (or slowing down) your machine learning work.

As models become faster and workloads scale, that balance begins to shift. Training on massive datasets, serving many concurrent requests, or repeatedly processing long inputs can put enough pressure on the tokenizer that it starves the model of data.

This is why we have chosen to heavily focus on performance for the upcoming version 1 of tokenizers. Tokenization should be light and should scale with your workflow. Your GPUs should never sit idle waiting for the CPU to complete its tokenization.

In this article, we look at what makes v1 faster than v0.23, often by tens of times.

This work was entirely possible thanks to the rest of the ecosystem. Tokenization is a very active area of open source work, and libraries such as gigatoken, tiktoken, kitoken, tokie, fastokens, wordchipper and ai-tokenizer, as well as many others, have each pushed on what a fast tokenizer can be. We read that work, and several of the ideas below reached us because another project showed they were worth trying. Before this refactor, tokenizers was nowhere near the performance it could have had, so contributing to it may not have seemed worth it. With this refactor, we hope to make clear that we intend tokenizers to be a library worth contributing to.

We also thank NVIDIA, IBM and the ExecuTorch team for contributing patches and helping us test across a wide range of hardware to broaden platform support.

01 results

We showcase results for the release candidate of tokenizers v1 against other widely used alternatives. We go over single-threaded, multi-threaded, scaling across threads, per-model comparison, per-language comparison, latency, decoding throughput, memory heap, as well as crate size.

We run this from the tokbench repository, and add a command to rerun the benchmarks on your hardware if you would like to do so.

multilingual by design

UTF-8 uses more bytes for many characters outside Latin scripts, and tokenizer implementations can compound that cost with extra splitting work. Performance work often centers on English. V1 treats non-Latin languages as part of the performance target.

latency reaches the first token

The teams at Crusoe and NVIDIA make this case especially well in "Reducing TTFT by CPUMaxxing Tokenization." Every prompt must be tokenized before inference can return its first token. That cost becomes visible in time to first token for long agent contexts and requests that reuse a cached model prefix.

Median p99 across eight model families, measured call by call on an Apple M4 Max. Lower is better.

performance across tokenizer families

The release covers more than BPE. WordPiece gained a double-array trie, a zero-allocation encode path and the shared word cache. Unigram uses the same allocation-conscious pipeline and word cache.

The gains are smaller than for BPE. These two families are where we focus next.

BPE: aggregate of headline models; WordPiece uses BERT, Unigram uses T5.

02 what v1 is

v1 will produce the same token IDs as v0.23. The goal was to preserve the output, the API, the vocabulary and the merge ranks, and improve everything that can be improved. That includes breadth. The library stays general across tokenizer families rather than specialising on BPE, so v1 loads everything v0.23 loaded.

A tokenizer converts text into the list of integers a model reads. tokenizers runs that conversion in four stages. Normalization applies operations such as lowercasing or Unicode normalization to the raw text. Pre-tokenization splits the text into smaller pieces called pre-tokens. The model turns each pre-token into tokens and maps them to IDs in its vocabulary. Post-processing adds any special tokens the model expects.

The model stage is where most of the work described here happens. Eight of the ten model families measured in this article use byte pair encoding, or BPE. BPE starts from the bytes of a pre-token and repeatedly joins the highest ranked adjacent pair until no ranked pair remains. The ranking is learned when the tokenizer is trained and ships with it, so the same text always produces the same IDs. A merge never crosses a pre-token boundary. The other two families use WordPiece and Unigram, the two other model types the library supports.

The tokenization pipeline page documents the four stages. Tokenization algorithms documents BPE, WordPiece and Unigram.

one sentence through the pipeline / real tokenizer output

    

  

Each stage was worked on. These are the changes that mattered:

2.1 the split: bitstreams instead of a regex

applies to most BPE tokenizers

BPE models use a regular expression to split the input text into smaller, easier to process chunks called pre-tokens. Merges happen inside a pre-token and never across the boundary between two of them, so this split decides what the rest of the pipeline sees.

That regular expression is a fixed parameter of the model. It ships with the tokenizer and never changes at runtime, so there is no need for a general-purpose regex engine to interpret it on every encode. An equivalent splitting function can be written by hand, once, for the pattern a given model actually uses.

A hand-written function can then use the SIMD instructions (single instruction, multiple data) of a modern CPU, which apply one operation to many bytes at once and suit UTF-8 text well. bitcannon views the input's bytes as parallel streams of bits, so boundaries fall out of boolean operations across whole registers instead of a scan that advances one character at a time. It decides 64 bytes per register operation. The same idea drives Parabix for text processing and simdjson for JSON.

This depends on recognising the pattern. A handful of grammars cover most byte-level BPE models, and a tokenizer whose pattern is not among them keeps the regex path and none of this speed-up. That is why the gains in section 01 vary as much as they do.

split: regex vs bitcannon / schematic

  

The animation illustrates how their work is structured and does not represent timings. Each step advances the regex by one byte and bitcannon by a full register. End-to-end token IDs are verified in section 01. The current public pipeline API does not expose a comparable isolated split timer for both versions, so this section does not assign a speed-up to this stage alone.

2.2 the word cache

applies to BPE, WordPiece and Unigram

Real text contains many repeated words. Because BPE always produces the same token IDs for a given pre-token, v1 can save the result after processing it once. A thread-local cache maps each pre-token's bytes to its token IDs, allowing later occurrences to skip the merge process.

Naturally, as the input grows, the number of unique words can grow more slowly than the total number of words. Repeated words then account for an increasing share of the input. New words still appear, which accounts for the occasional misses in the animation below.

cache stream: what a hit actually saves / schematic

  

The bar represents the work required to convert each pre-token into token IDs. A cache miss runs the full BPE merge loop, so the bar fills slowly. A cache hit requires only a lookup and finishes sooner. The animation is schematic.

caveat Caching works best when the input contains repeated pre-tokens. Input with few repeated pre-tokens can pay for lookups without receiving many hits.

2.3 the merge loop

applies to BPE only

The next major cost comes from the BPE merge loop. For each pre-token, the loop repeatedly finds the highest-priority adjacent pair and merges it. The previous implementation allocated new memory for every call and built a new priority queue for every pre-token.

v1 reuses a scratch buffer owned by the caller, removing those repeated allocations. It stores symbols in a flat array and links adjacent symbols by their positions in that array, which makes updates during merging cheaper. It also processes a batch of pre-tokens in a single model call.

Each candidate pair is also packed into a single 64-bit value, with the merge rank in the high bits. Comparing two candidates is then just comparing two integers, and "no merge here" is the largest possible value, so the loop finds its next merge without a branch.

03 method

Small differences in benchmark design can produce large differences in tokenizer performance. We used the following rules to keep the comparison consistent across engines.

the measurement regime dominates Repeatedly encoding one document can be faster than encoding a stream of distinct documents on the same build. The first approach measures performance when the entire document is already represented in the cache. The second measures performance on new input while allowing previously seen pre-tokens to remain cached.

Both conditions are sometimes described as "warm," even though they measure different workloads. Our headline results use distinct documents, and the complete corpus is too large to fit in the cache. Tokenizer benchmarks should identify which workload they use because the choice can dominate the result.

04 what this adds up to

Across the ten model families v1's encode path covers, it encodes text 3 to 30 times faster than v0.23 with one thread on an Apple M4 Max. The low end is t5-base, the high end gpt2. It scales at 76% of linear across eight workers. Throughout these changes, v1 produces exactly the same token IDs as the released library.

The overall improvement comes from several changes working together: a hand-written splitter in place of a regex engine, a cache that answers a repeated word without merging it again, a merge loop that never touches the allocator, and one model call per batch of pre-tokens instead of one per pre-token. Each reduces the work done at a different point in the pipeline.

The next priority is support for more model families. We will move additional models onto the new merge loop before 1.0.0. The following section tracks that work.

This page is generated from tokbench results and will be updated as support expands.

05 getting it

A release candidate for v1 is on crates.io. The API you call is the one you already call, so the only thing that changes is which build you install.

It is the ordinary install:

bashcargo add tokenizers --pre

Training is behind a default-on feature that pulls a C++ dependency with it. If you only need to encode, turn it off to exclude the training implementation:

bashcargo add tokenizers --pre --no-default-features --features http

Encoding is unchanged: same call, same ids.

rustuse tokenizers::tokenizer::{Result, Tokenizer};

fn main() -> Result<()> {
    let tokenizer = Tokenizer::from_pretrained("deepseek-ai/DeepSeek-V4-Flash", None)?;

    let encoding = tokenizer.encode("The tokenizer is no longer the bottleneck.", false)?;
    println!("{:?}", encoding.get_ids());
    // [671, 17840, 9160, 344, 1119, 5827, 270, 111127, 16]
    println!("{:?}", encoding.get_tokens());
    // ["The", "Ġtoken", "izer", "Ġis", "Ġno", "Ġlonger", "Ġthe", "Ġbottleneck", "."]

    Ok(())
}

For a batch, encode_batch is what scales across cores. It is the call the threads section measures.

rustlet encodings = tokenizer.encode_batch(documents, false)?;

Every figure on this page was measured against this crate. The Python bindings wrap the same code and are built from bindings/python, but they add per-call overhead that none of these measurements include.

06 progress towards v1

The benchmarks on this page cover the completed release-candidate work listed first. The remaining sections show what is still required for 1.0.0 and what we plan to explore afterward.

shipped in progress · planned

release candidate: implemented

This work is in the Rust pre-release on crates.io. Install it with cargo add tokenizers --pre.

1.0.0

after 1.0.0